
Mark Zuckerberg creates facebook, as portrayed in The Social Network
I’ve always loved the democracy of the web – the fact that anyone can create their own site relatively easily and cheaply alongside that of a global corporation is what first attracted me to it as a medium. Web 2.0 technologies such as blogs and youtube have only served to increase this effect by lowering the barrier to entry to the general public. Everyone with Internet access can have their own place on the web.
Since my move in to digital user experience design, I do somewhat miss building websites, and watching The Social Network recently made me think of a fundamental tuth: you always need someone to build a website for it to exist.
Being able to code and build gives you amazing power over an end product, and an ability to actually create what others can only sketch or wax lyrial about.
I would always advocate bringing your developers in to your UX work, and at a higher lever having developers on the board of a company or at Creative Director level. Developers are incredibly creative and up-to-date with their thinking and awareness of technology. Many understandably resent the term ‘creatives’ to refer to UXers and designers. Granted, some developers are not the best in other areas (and who is strong in every area?) but a brilliant developer inputting in a timely manner can be invaluable.
“my colleagues and I are doing things that no one in this room, including and especially your clients, are intellectually or creatively capable of doing”
Jesse Eisenberg as Mark Zuckerberg in The Social Network
From what I can see from the film, Mark Zuckerberg puts great faith in his own skill – pure web development, hacking. The developer contests at facebook are legendary, and feature in the film too. It seems to me (and I would love to know if this is the case) that he puts a lot of emphasis on developers at facebook rather than other disciplines, for example user experience design or visual design. I bet developers run the show.
A key storyline in the film follows the Winklevoss twins who claim to have ‘invented facebook’ because they described a similar idea to Zuckerberg at some point. This should be a scenario familar to anyone who has worked at a small development agency – potential client comes to you with a ‘great’ idea. This idea will change the world. It’s amazing the world has survived so far without it. They will probably swear you to secrecy and brandish NDAs. In fact, you’re lucky they’ve chosen you to be a part of it.
“When everyone is looking for gold, it’s a good time to be in the pick and shovel business.”
Mark Twain
And so it was (and still is) with websites, especially in the dotcom boom.
And here is the key point: Zuckerberg is brilliant because he actually created facebook. This was only possible because of the democracy of the web. In theory, anyone could buy a domain name for £10 and create the ‘next big thing’. He coupled this with an acute awareness of what users liked about the product: exclusivity, 100% uptime, the ability to ‘stalk’ your friends and people you meet. These are the fundamental tenets of the facebook user experience – and he didn’t need a UXer to tell him.
“You know, you really don’t need a forensics team to get to the bottom of this. If you guys were the inventors of Facebook, you’d have invented Facebook.”
Jesse Eisenberg as Mark Zuckerberg in The Social Network
As user experience designers and visual designers it is easy to get carried away with big ideas and things you’d love to see on screen. But we cannot make anything on our own. I fundamentally believe in the viability of our unique role and the special skills we bring to a team (empathy for users, user research, detailed planning, communication skills etc.) but it’s important to be able to do as much as we can to create websites. Get your hands dirty. Maintain your own site. Better, learn to code. At the very least, have great respect for web developers.
Let’s not become the Winklevii.







Last week I got back from the UX Intensive training course run by Adaptive Path in Amsterdam. It was a four-day training course covering a variety of topics in user experience. Day one was on design strategy, day two was design research, day three was information architecture and day four was interaction design.
The next day the course started and we were welcomed into a nice venue with a comprehensive pack containing all the printed slides for the course, as well as a notebook, stickers, post-it notes and a sharpie pen. This was a nice, professional touch. Good hygiene.
Overall the day was good but I would have preferred a bit more of an interactive style (involving the audience), some background to Adaptive Path to kick-off the course, and some examples that were more up to date than flickr, blogger and nike+. On the plus side the Michael Porter work was interesting and there was a great exercise on prioritising business opportunities – a scoring system to force clients to make informed choices and tradeoffs when defining strategy.
There was also a welcome nod to the present and the future with a quote from the recent Richard Saul Wurman 
We then moved on to the main event which was to deliver a pitch for the website rebuild for a sandwich delivery company. This culminated in possibly the worst presentation I have ever been involved in. We failed to even get our files on to the same computer and so ended up swapping the projector cable around mid-pitch. Bad times. We also spectacularly ignored the advice to ‘keep it simple’ and spent ages getting in to loads of unnecessary detail which wasted time. We couldn’t even manage an EMC Consulting logo on the slides.
I’ll whizz through the presentations and workshops, just giving a few throughts. Incidentally, this was the first event I’d ever twittered at (having recently caved in and joined twitter) and I did actually enjoy being part of the live feed of information, or conversation, that twitter enables.
Next up was Darren Evans talking about future trends in digital, for example 




